Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
34261
?
32547
?
64258
?
13018
?
14347
?
57657
?
26569
?
54890
?
18279
?
7052
Total damage to objectives
23319
50787
33228
9079
4047
2172
27452
7127
14859
381
Total damage to buildings
5811
3417
19140
427
1854
2172
2735
5735
5804
202
Total damage shielded
0
0
0
0
2848
0
0
0
0
9155
Total heals on teammates
0
0
0
0
0
0
0
0
0
9934

Abilities usage

in numbers

Spinning Axe (Q)

61xpressed

Blood Rush (W)

82xpressed

Stand Aside (E)

24xpressed

Whirling Death (R)

8xpressed

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Draven

Toughest Matchups

These champions counter Aatrox
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Ziggs
57.8%
232 Matches
?
MissFortune
52.8%
1442 Matches
?
Samira
52.5%
570 Matches
?
Corki
52.1%
334 Matches
?
Vayne
52.0%
644 Matches
?
Lucian
51.8%
550 Matches
?
Varus
51.8%
517 Matches
?
Nilah
51.8%
245 Matches
?
Caitlyn
51.5%
2206 Matches
?
KogMaw
51.4%
523 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
49.5% WR(15374 Matches)
?
?
49.3% WR(2509 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
53.17% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Draven
?
Caitlyn
1.00KDA0.70
0.13%Kill Participation0.16%
24Vision Score20
13,018Damage Dealt18,279
44Max CS Advantage2
76CS in First 10 Minutes49

Minions have varying gold values depending on their type, and the CS gap results in an approximate 518 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
2Max Level Lead1
Blue72,927G
Difference+6,420G
Red66,507G
?
14,392G
?
13,830G
?
23,225G
?
12,070G
?
9,410G
2,418G
170G
7,711G
302G
655G
16,810G
?
13,660G
?
15,514G
?
11,768G
?
8,755G
?